

At each level after 3rd, the feral heart can use this ability for 2 additional rounds per day.
#FERAL HEART FREE#
This effect can be used for a number of rounds per day equal to 8 + the feral heart’s Constitution modifier and can dismissed as a free action.

By expending his psionic focus as a free action, the feral heart’s body takes on a more bestial form, granting him a +2 morale bonus to Strength and Dexterity and to Intimidate checks, but suffering a -2 penalty to Intelligence, Wisdom, and Charisma. Feral Transformation (Su)Īt 3rd level, the feral heart gains the ability to unleash his inner beast. This ability replaces enhanced mind blade, but counts as enhanced mind blade for prerequisites or requirements. After that period, the claws form with the new ability or abilities selected by the feral heart. These cannot be the normal 8 hours used for rest, even if the feral heart does not require sleep. The feral heart can spend 8 hours in concentration to change the weapon bonus or weapon special abilities of the claws. Enhanced ClawsĪt 3rd level, the feral heart’s claws are improved like a standard soulknife’s mind blade, except the enhancement bonus or weapon special abilities apply to the claw attacks, rather than to a weapon. If performing a charge, the feral heart can use this ability as part of the charge, but only against the target of the charge attack. The feral heart can unleash a roar and make an Intimidate check to demoralize a target within 30 ft. At 7th level, the feral heart can activate tenacious at the same time he activates feral transformation. These temporary hit points last for one minute.

When forming his claws, the feral heart can unlock bestial energy by expending his psionic focus to gain a number of temporary hit points equal to his class level. This replaces the bonus feat normally gained at 1st level. This improves the damage of his claws to 1d6 points of damage (if a Medium-sized creature.) The feral heart gains the Improved Natural Attack (claws) feat as a bonus feat at 1st level, even if he does not meet the prerequisites. This replaces form mind blade, but counts as form mind blade for prerequisites or requirements.

In all other ways, form claws functions as a mind blade. This effect cannot be broken like a mind blade. This effect is similar to a mind blade, except the feral heart cannot change the form of or damage type of the claws the claws always deal bludgeoning and slashing damage. Forming feral claws is a move action and the claws last until dismissed as a free action. If the feral heart is hurt, on his next turn he is forced to form his feral claws if they are not already active unless he makes a DC 15 Will save. The feral heart can turn his hands into vicious claws which grant him 2 primary natural attacks that each deal 1d4 points of damage (if a Medium sized creature, but see below) with a critical multiplier of 20/x2. Their mind reforms their bodies, often into bestial forms, giving rise to many misconceptions about them being werewolves. Yet powerful feral instincts are also part of the mind, and when these instincts are born inside one with psionic potential, a feral heart is born. Mind over matter is usually viewed to be the domain of the psion, the disciplined mind ruling over the body.
